C++ in the Realtime Embedded Context

This talk discusses using C++ in the embedded realtime context. It first goes over the context of a motor controller, and the problem context. C++ in the context of embedded, as well as the usage of hardware abstraction layers, unit libraries, and asynchrony are discussed. Benchmarking, along with disassembly, are inspected to understand the impact … Continue reading C++ in the Realtime Embedded Context