Towards Async Everything Part 2
Asynchronous I/O in C++ has traditionally focused on performing operations such as reads and writes, while the acquisition and release of resources remain fundamentally synchronous. This mismatch becomes increasingly problematic as lower-level mechanisms, such as io_uring, make even the close syscall asynchronous. While asynchronous functions are well supported by std::execution, C++’s object model remains rooted … Continue reading Towards Async Everything Part 2
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